![]() ![]() However, I do not regret one second of the substantial amount of time I put into the game (well over 100 days on my main account). RuneScape was my first gaming addiction, and the biggest one I have had to date. ![]() RuneScape set a new standard in MMO gaming and without it, the games we play today could be vastly different. Not only did RuneScape play a major role in my life, but also moulded gaming culture and continues to do so to this day. To me, the game feels like a girlfriend that I never fully fell out of love with, and each time we meet, the flame reignites with intense romance. I have played RuneScape on and off since 2003. Oh, RuneScape… What a massive part of my life you are. This is what RuneScape Classic and the game as a whole meant to myself and Lewis. We tried both versions but much preferred the direction they’d gone within the new version and so stuck with that, for the most part, they were carbon copies of each other in terms of quests, skills and the map, the most noticeable change being the much-improved 3D graphics. We started playing RuneScape very shortly after they transferred the game from Classic to what was then being referred to as RuneScape 2 in 2003. ![]() As for the players, everyone has their own experiences and story to tell. The growth and popularity stunned the Gower brothers and took them on a journey that would path the rest of their lives as game makers. RuneScape started as a modest family project, built with love and passion from every pixel to every line of dialogue. They worked from their parent's kitchen and recorded sounds around the house to make new sound effects to increase the pool of audio in the game and even their mother contributed some designs for animals in the game. The game was impressive and after finishing university Andrew decided to dive deeper in the Devious MUD and make it a more fleshed out and immersive experience, he and his brothers released the game to the world wide web under the name RuneScape and it became so popular so quickly that they struggled to adapt to its growth, with worlds filling up faster than they could create them. Andrew loved MUD (multi-user dungeon) text-based games and being inspired after playing Ultima Online, decided to make a graphical MUD that combined the perks of both genres, originally called Devious MUD. His first popular online title was the 3D ‘Castle Games Domain’ for the hosting website ‘GamesDomain’, Andrew’s brothers Ian did many of the graphics and Paul did many of the map and character designs for Andrew’s early designs and eventually for RuneScape too. All genres 2.5D 2D Action Adventure Animation & Modeling Anime Arcade Arena Assassin Atmospheric Audio Production Base Building Battle Royale Beat 'em up Block-breaker Board Game Building Bullet Hell Bullet Time Card game Cartoony Casual Choices Matter Christmas Sale City Builder Classic Colorful Comedy Crafting Cute Cyberpunk Dating Sim Design & Illustration Destruction Detective Difficult Diplomacy Drama Driving Dungeon Crawler Early Access Economy Education Episodic Exploration Family Family Friendly Fantasy Fast-Paced Female Protagonist Festive Fighting First Person Flight FMV Football FPS Free to Play Game Development God Game Gore Graphic Design Hack and Slash Hacking Hand-Drawn Hidden Object Historical Horror Isometric Jigsaw JRPG LEGO Lovecraft Management Massively Multiplayer Match-3 Maze Medieval Metroidvania Military MMO MMORPG MOBA Music Mystery Naval Noir Nudity Open World Operating System Parkour Party Photo Editing Physics Pinball Pirates Pixel Graphics Platformer Platformerm Point & Click Political Post-apocalyptic Psychological Horror Puzzle Racing Rail Shooter Realistic Relaxing Retro Rhythm Rogue-like Rogue-lite RPG RTS Sandbox Sci-Fi Sexual Content Shoot 'Em Up Shooter Side Scroller Side-Scroller Simulation Sniper Snooker/Pool Software Training Souls-Like Space Sports Stealth Steampunk Story Rich Strategy Subscription Superhero Survival Tactical Team Based Text-Based Third Person Third-person shooter Thriller Top-Down Tower Defense Trivia Turn-Based Turn-Based Combat Turn-Based Strategy Twin Stick Shooter Twin-Stick Utilities Video Production Violent Virtual Reality Visual Novel VR Walking Simulator War Web Publishing Western xing ZombiesĪndrew Gower started coding at the young age of only 7 years old on a ZX Spectrum, initially using coding guide books, eventually, he would branch out to making very basic video games including his own take on a Lemmings style game. ![]()
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